News / Feature
Ranked 2v2 with duo queue: bring a friend, keep the friend
1v1 tells you how good you are. 2v2 tells you who your friends really are. Here's how the team mode works in Plops, and a few design decisions worth explaining.
Three ways into a 2v2
- Solo into the ranked queue โ the matchmaker finds you a partner and an opposing pair at your rating.
- Duo queue โ invite a friend and enter as a pair. Your ticket keeps the duo together, and here's the detail we're proud of: the duo survives rematches. Win or lose, "run it back" keeps you on the same side. Bring a friend, keep the friend.
- Custom rooms โ a private four-seat room with a shared ready check, for settling household disputes with towers.
Why two players and one battlefield
In Plops 2v2, both players share the arena but keep their own hero, their own deck, and their own hand. That split is deliberate. Shared resources make teammates resent each other; separate hands make them coordinate โ the good conversations are "I've got the left lane" and "save your tank, I'm about to push," not arguments over who wasted the elixir. The mode is still three minutes, still server-authoritative, still free โ it's the same game, but the wins feel twice as big and the losses have a co-author.
The matchmaking honesty note
Duos queue against duos when possible, and ratings drive every pairing โ a premade pair of 1200s does not get fed a pair of 800s for breakfast. As always in Plops, money can't buy any of this: the ladder is a skill ladder.
Grab a partner and queue up โ Landscape on phones, any browser on desktop, no install.